Limitless Golf Simulator by Trackman

 Where indoor golfing meets unlimited fun!

Immerse yourself in state-of-the-art Trackman golf simulators, experience realistic gameplay on over 250 of the world’s iconic courses, and perfect your swing all year round in perfect windless conditions, with premium balls by Srixon using the best golf simulator software.

  Discover the joy of golfing without limits.

There is a maximum 4 players per golf simulator. Whether you’re an elite golfer or just starting out, Chris Jelly is here to help you improve your skills. As Chris is one of Ireland’s most sought-after golf coaches, with limited availability, you are advised to book well ahead to secure a time.

Trackman – the best golf simulator in the world

TrackMan numbers are the brain behind it all, and our indoor golf setup makes your practice sessions entertaining and productive, all year long.

Use and trust these numbers for two main reasons: precision and reliability. Trackman tracks the full trajectory of any shot, together with 26 impact and ball flight parameters delivered within a second.


The Great Indoors awaits!

Any doubts? Read our reviews.

The Best Courses. Picture Perfect.

We have some of the most beautiful and iconic courses in our amazing TrackMan Courses library including more than 30 Tour venues like Pebble Beach, Valderrama and Royal Birkdale. There is even the home of golf, St Andrews. And they are all rendered to extraordinary definition. Play them. It’s unreal..

Picture perfect. Welcome to hyper-reality.

Top 8 ways to practice indoors with TrackMan golf simulator.

Top 8 ways to practice indoors with TrackMan golf simulator.



Low Point


Your low point is mainly influenced by the pivot of your body, so if your pivot is faulty your low point will move around causing you to hit the ball fat and thin. This is never more apparent than when you are hitting short pitch shots.

So my favorite way to work on the short game indoors is to hit 20-50 yard shots auditing my low point. At this stage I’m not looking for any specific number I just want to make sure I have a very consistent range just after the golf ball. I never want to see my low point moving around to any great degree, if so, it’s going to be a long day.

Club Path

What is Club Path?

The path of the club is created between your angle of attack and the swing direction. For our purposes it is only necessary to monitor the path of your club through impact. I want you to hit 7-irons and look for two things…one, is the path of your club moving in the direction you “feel” it is moving? And secondly, to what degree is it moving in that direction if so?

I first want you to make sure your path is going in the direction you wish, because “feel is not real” and if your path is moving in the wrong direction, that’s the first thing we need to fix.

Now let’s assume we ARE swinging in the direction desired, what is the range? It is impossible to swing “x” degrees in to out or vice versa every time so let’s find a three degree numerical range we can consistently put the club into. Based on your desired curvature amount this range can be 1-3, 4-7, 7-10 etc…but three degrees would be my suggestion for the masses.

Face Angle

What is Face Angle

One of the most misunderstood factors in golf is how the face angle at impact (mostly) controls the ball’s initial starting direction. Thus the ability to “put” the clubface in the right position at impact is crucial for you to begin the ball where you would like it to start. Now we know that it is impossible, it takes 1/2000 of a second to actually control the face at impact but we can work on our “feels” that make the face do what we want it to do.

What I like to do is put a range bucket directly between the ball and my target and hit a few shots right and left of the bucket noting the face angle on TrackMan. Then I do the same thing while moving the bucket a touch right of my target and vice versa…from here I am “educating” my hands to produce these actions without thinking about it physically. And this is the key to being able to start the ball where you want each time under pressure.

Clubhead Speed


Ok the first use is obvious, learn how to swing the club faster without compromising your impact quality. But what is the second way to use clubhead speed?

“Find” your best speed that gives you distance, control, and impact quality…sometimes this is faster than what you’re used to while other times it can be just the opposite. Everyone has their own speed,.

Smash Factor

What is Smash Factor?

The quality of your impact comes from your smash factor as it pertains to input vs output. In a perfect world you would like to get “everything” out of your clubhead speed- which is the input for the output- ball speed.

The better the quality of impact the more ball speed you will gain with all things being equal. Once again it is not about a specific number, but gaining a consistent range of smash factors based on your level…yes, you can get a higher smash factor and hit awful shots so take smash with a grain of salt.

You are striving to hit good, solid, and quality shots with a higher degree of smash than you are used to having…that’s the key for this data parameter.

Dynamic Loft

What is dynamic loft

Everyone knows that you can deliver too much loft at impact but few believe you can deliver too little at impact as well!

Your delivered loft is one of the biggest keys to controlling your launch angle…to little and you won’t carry the ball as far and it will hit the green too flat. Too much it won’t carry far enough and won’t chase out upon landing.

As you watch your shots fly you can see where they land and how much they chase out per the club used. We want the ball to carry as far as possible and land softly with irons but with the driver we’d like to carry the ball a fair distance and have it run out when landing.

So use your dynamic loft number to control this fact and you’ll see some better shots.


What is Carry?

Simply stated carry it as far as possible with the irons so it will land softly. But remember your driver carry is based on conditions! If you play soft and wet conditions, I would suggest you carry the ball as far as possible, but if they are medium you can lower the carry so the ball lands a touch flatter so it runs out.

Experiment with your carry on TrackMan and you will see what I mean as it pertains to total distance.



The average driver height for the LPGA Tour is 75 feet in the air and the PGA Tour is 96 feet. People have NO idea just how high this is! Most players hit the ball too flat and this compromises distance in the end.

Take your time to play around with your height on TrackMan and you will see that you need to hit it higher than you really believe, in order to get more distance and softer landings.

Secondly, hit super low and super high golf shots to see how the ball reacts on the distance end, when you are playing in windy conditions or on hard greens so you can access those tight pins. If you cannot alter your trajectory you will be stuck.

I hope by now you have seen that TrackMan is more than just a teaching and fitting tool it is a full-service practice tool if you want it to be – It’s up to you!

Opening hours:

May to September

Mondays  4pm to 10pm

Tuesdays – CLOSED

Wednesdays 12 to 10pm

Thursdays 10am to 9pm

Fridays 10am to 8pm

Saturdays – Pre-Booking only. By 5pm Friday

Sundays CLOSED

From £16/hour.

October to April

Mondays  10am to 10pm

Tuesdays – 5pm to 10pm

Wednesdays 10am to 10pm

 Thursdays 10am to 10pm

Fridays 10am to 7pm

Saturdays 10am to 4pm

Sundays CLOSED

From £16/hour.

Mondays 12 to 10pm

Tuesdays – 5 to 10pm

Wednesdays 12 to 10pm

Thursdays 10am to 9pm

Fridays 10am to 8pm

Saturdays 10am to 4pm

Sundays CLOSED

From £16/hour.

Trackman indoor golf simulator from £16 per hour.

See also our great value Memberships to develop your game or just have fun playing.


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